The basics of each phase of the game
s. Video oben; unten sind meine Notizen dazu (Zusammenfassung).
Opening:
Follow the Opening principles:
- Control the center squares – d4-e4-d5-e5
- Develop your minor pieces toward the center – piece activity is the key
- Complete your development before moving a piece twice or starting an attack.
- Move pieces not pawns.
- Castle
- Connect your rooks
- By move 12, you should have connected your Rooks, or be about to do so.
Middle game:
When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.
- Scan your opponents 5th, and 6thranks (3rd, and 4th if your black)
- Look for weak pawns, and or weak squares.
- Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.
- Knights are excellent pieces on weak squares.
- When deciding on weak squares, and weak Pawns to attack, the closer to the center the better
End game:
Start with the basics:
- Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K
- Learn Opposition, and Key Squares
- Learn basic King and Pawn endings
Pre Move Checklist:
- Make sure all your pieces are safe.
- Look for forcing move: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.
- If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.
- If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.